Kusuo and his "friends" search for a missing dog; Kusuo discovers the complexities of online gaming, then the world of adults as his father's stand-in.
Broken headgear spells trouble for Kusuo's home life; Kaido inveigles his friends into a children's card game and loses in more ways than one.
A new teacher's creepy-looking face results in misunderstandings when the class decide to find a Peeping Tom.
Toritsuka persuades Kusuo to help him after a cute transfer student blunders into their lives, but she may be more than Kusuo can handle.
Nendo's friends are mistaken for bullies; Kusuo leaves his friends before their plan to have an escape-room adventure becomes a reality.
Now a third-year student, Kusuo lives as a normal teenager without psychic powers, but being normal is harder than he thought.
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