Some video games created the soundtrack to the childhood of a generation. Who can forget the catchy Tetris music, the hopping theme of Super Mario Bros, or the intro of PacMan? Since then, video game music has become more and more cinematic. Author Damien Mecheri and Trinity trace the development of music throughout the history of gaming.
Can video games, just like movies, be comedies? Usul and Trinity analyse how humour works in Far Cry 3: Blood Dragon and The Stanley Parable. The burlesque, irony, or the absurd, often take centre stage in these types of games. It's what makes them worth playing.
Melek and Dennis Niewerth, sociologist and consultant at the German Maritime Museum in Bremerhaven, dive in and explore worlds of water in video games.
When we think about sex in video games, we think of the classic Leisure Suit Larry, or the crude representations that are a reward for the player rather than a part of the plot. Some games take a different approach. Melek discusses sex in gaming with gaming journalist Nina Kiel and sexologist Jan Winter.
Do video games make us lonely? This is what the media often implies. And yet today, it's impossible to be a good MMORPG player without also beign in a team. Many games require effective cooperation to advance to the next level. So, are video games actually a way of improving our social skills?
Doors can be scary in games such as ‘Resident Evil’ and ‘Silent Hill: The Room’. What lies behind these mysterious portals? Trinity plays and discusses their significance with gaming writer Jean Zeid.