The crew wakes up, separated. Two, Three, and Four are locked away in prison while One and Five learn the details behind Six’s betrayal. Now, the former crew of The Raza must work on their own to solve new and old mysteries. But what if they dig too deep?
The imprisoned crew plans to break out. When Three receives a very helpful gift, all seems to be going according to plan. Until they lose their ride out. Are they stuck in the inescapable prison? Or do they still have some tricks up their sleeves?
Tensions are high as the crew and their new allies try to get along. Things start going wrong when the crew loses their memory, again. Five must figure out what’s going on but it may mean trusting the new members. Will they be friends or foes?
The chance to dock means time to resupply and seek out options. For some, it’s a matter of getting what they need, for others it’s about getting what they want. No matter the cost. Then, some new encounters lead to opportunities—both good and bad.
The crew is determined to figure out the circumstances behind One’s murder. With the unique upgrade she was given, Android is able to help them in ways they never expected. But in the quest to find answers, what new dangers await them?
When the crew needs to make some cash, Nyx suggests a heist to get ahold of the drug “Shadow”. But is she doing this to help out the crew or does she have ulterior motives? A heist turned rescue mission will become huge trouble for The Raza crew.
Melissa O'Neil
Two
Anthony Lemke
Three
Alex Mallari Jr.
Four
Jodelle Ferland
Five
Roger Cross
Six