Scooby and the gang must prove to the Scarab's creator that their favorite comic book superhero is not a supervillain.
Wonderworld makes one's dreams become reality, and for Velma, that would be solving a mystery with Sherlock Holmes.
The gang gets badly entangled in the mystery of an alien thief and the rare metals that go missing from a research lab; some vampires ruin a beautiful evening; Scooby and Scrappy's "noodle" power saves the day.
When the Neon Phantom appears at the Hollywood Bowl and cuts out the electricity, the kids chase him to find out what he's up to.
While vacationing in the Florida Keys, the kids encounter the Snake Demon, and Daphne mistakenly buys an idol that it has cursed.
A spooky specter disrupts an air show.
© 1979 TM Warner Bros. Entertainment Inc. SCOOBY-DOO and all related characters and elements are trademarks of and Hanna-Barbera.
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