The Charmers transport Mom’s birthday gift to the Mermaid Princess – a baby sea unicorn – to the shore of the Enchanted Sea. When the unicorn escapes, Hazel and her friends transform themselves into Mermaids to give chase. They befriend the feisty Mermaid Princess who helps them rescue the unicorn from a giant octopus and invites them her undersea birthday party.
When Hazel goes up against Parsley in the Charmville Broom Races, will a tricky charm be the key to winning? Or will it be good sportsmanship that spells success? / When Seven and Treble come down with the sniffles, Flare has no one to play with at the Charmers’ planned pet picnic. So Hazel tries to create toy dragons to keep Flare company, but winds up making real baby dragons that create havoc in Charmville.
When Hazel and the Charmers are chosen to be the opening act for the Charmville Air Show, the girls decide they need faster, flashier brooms like Parsley’s. Dad gives the girls new ones, which turn out to be too powerful to control. / When the charmers go night camping, Treble wants to join in the fun. At first she causes no end of trouble, but when a spell goes wrong, it’s Posie’s little night owl who helps them all get to morning.
The Charmers need to make sparkleberry pies in order to earn Charm Scout charms. But birds are eating all their sparkleberries. So Hazel creates a magical scarecrow that comes to life… but he’s scared of birds and anything that flies! / Hazel wants to use her magic to make Charmvillers happy. So she and the Charmers try to use Wanda, the wishing fish, but the little fish can only make little things sparkle. So Hazel magics Wanda into a whale-sized fish with disastrous results.
When Hazel spells Dad’s old magic hat, things get a bit tricky. / A game of Brooms and Ogres gets a little too real for Hazel and her friends.
Instead of turning into graceful swans, the Charmers magic into flying frogs. / Hazel takes magical stones from a wishing well, and accidentally makes wishes come undone.
The Charmers accidentally release a storybook goblin into Charmville. / Hazel accidentally turns Posie into a twinkle-bird.
When Hazel charms Treble back into an egg, the Charmers must find and re-hatch Posie’s pet. / The Charmers find a message in a bottle on the beach but they become trapped in the bottle!
Hazel wants to prove she's mature, which will be hard now that she's turned into a baby! / When Hazel turns the Charmhouse into a rocket ship, the Charmers wind up stranded on a cloud.
Mrs. Greensparkle tells the Charmers to craft a paper puppet that resembles themselves. / When the Charmers spell veggie Sprokolli away, it starts sprouting up around town instead!
After a Time Freeze spell goes wrong Hazel must unfreeze Charmville. / The Charmers help Gordon the Gnome to return the things he’s borrowed without asking.
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