The Super Monsters welcome a nervous new student with some surprising powers. A frustrated Drac has trouble learning how to dance.
Frankie causes trouble when he borrows Katya's wand without her permission; a trip to the library teaches Katya to ask for help.
Lobo learns to follow the rules on a class field trip to Funland. Cleo leads the Super Monsters in a game of Monster, May I?
The class helps Frankie talk about his feelings after a scary trip to the museum. A careless Lobo loses his friends' favourite things.
Katya can't decide which punch to make for the Blue Moon party. Zoe's zombie vision gets in the way when the Super Monsters learn a new game.
Katya decides to stop flying after falling off her broomstick. Drac brags that his flying skills make him the best at everything.
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