null: Above, below, left, right. Our sense of direction comes naturally to us. But how do you create this sense of realistic, physical space in video games? And if gravity is optional, how can a game mantain a sense of realism?

null: Above, below, left, right. Our sense of direction comes naturally to us. But how do you create this sense of realistic, physical space in video games? And if gravity is optional, how can a game mantain a sense of realism?