As Ivy races to retrieve the devastating stash of ZIP bombs, the remaining members of the team must rely on the help of a longtime thorn in their side, the very unstable genius Kathy Gustafson.
When an operation goes badly, the team have to deal with a monster in their house before it can take them down one by one; Director Weitz is forced into a stessful game of psychological chess as Madeline Burke attempts to assess his loyalty.
The team scrambles to get ahead of Madeline and Ivy as they close in on the bunker's location, but someone on the inside is feeding Madeline information; as her plan takes shape, the team may be forced to take desperate measures.
With the surviving members of the team captured and held in FBI custody, Madeline and Ivy are in the final stages of their plan, but a few unlikely allies come out from the woodwork trying to stop her before it's too late.
When Ice Cream, the Icelandic fixer, returns to collect his debt, the team is forced into a life-and-death race around the world to solve a series of puzzles and recover the infamous stolen Gardner paintings.
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