Four years, three world records, one family. Meet the makers of Cuphead, a game built entirely by hand. With more than three million copies sold, they tell all about their record-breaking game.
One man, one plan and US$200m. Can Star Citizen creator Chris Roberts live up to the expectations of the most crowdfunded game of all time by creating the biggest space game this world has ever seen?
Patrice Désilets has never been short of ambition. But away from the gaming giants, and with a much smaller team, the creator of the Assassin’s Creed franchise embarks on his bravest adventure yet.
Peter Molyneux OBE, one of gaming's most controversial figures, has avoided the press for years. The creator of the God Game genre tries to win back fans as he introduces his newest project, Legacy.
Ustwo Games talk about the pressure of creating two new games they hope can eclipse the success of the BAFTA-winning Monument Valley, while sharing the same DNA of being friendly and open to everyone.
With no bosses and equal pay, this fiercely independent studio is doing things differently. But when success comes, how will they reach new heights without losing touch of what makes them so awesome?
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