Dr. Sara and the escape gang are shocked to discover the identity of Michael’s latest visitor, who brings him a priceless piece of the plan. Meanwhile, Captain Bellick becomes more suspicious and Tweener’s pickpocketing skills buy Michael some valuable time. Outside the walls, Quinn lures Veronica, Nick and LJ to a cabin in the woods, while Kellerman and Hale have a life-threatening difference of opinion.
As Michael struggles to remember missing pieces of the prison schematics, Warden Pope places him in solitary when he refuses to name names. Meanwhile, Sucre is left to pave over the escape hole in the guards’ room before a carpeting team can find it.
With Lincoln’s execution scheduled for the following day, Veronica reaches out to him and gains a newsworthy ally in the process. Meanwhile, Michael must find a way to get Lincoln out of solitary confinement and the inmates risk everything as they attempt the escape of their lives.
Transferred to the psych ward, Michael tries to clear Haywire’s head and jog his memory of the missing piece of the blueprint tattoo; Bellick wants to auction off Michael’s cell to the highest bidder; C-Note and T-Bag must team up in a high-stakes poker game, while Sucre’s cousin Manche seems to hold all the cards.
With the escape in motion, Michael, Lincoln and the inmates take flight outside the prison walls, risking life and limb to evade capture. Warden Pope and Captain Bellick embark on a relentless pursuit to capture the escapees; the Vice President fears she will lose her command as well as her life; and Veronica tracks down the most significant piece of evidence to prove Lincoln’s innocence.
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