Four years, three world records, one family. Meet the makers of Cuphead, the game built entirely by hand from their own home. With more than three million copies sold, they reveal the untold tale behind their record-breaking game.
One man, one plan and US$200m. Can Star Citizen creator Chris Roberts and his ambitious team live up to the expectations of the most crowdfunded game of all time by creating the biggest space game this world has ever seen?
Ambition is something Patrice Désilets has never been short of. But away from the gaming giants, and with a much smaller team, the creator of the Assassin’s Creed franchise embarks on his bravest adventure yet: going back to the birth of mankind.
Peter Molyneux OBE, one of gaming's most controversial figures, has avoided the press for two years. The creator of the God Game genre attempts to win back fans as he introduces his newest studio and upcoming project, Legacy.
Ustwo Games talk about the pressure of trying to create two new games they hope will eclipse the success of their BAFTA-winning predecessor Monument Valley, while sharing the same DNA of being friendly, approachable and open to everyone.
With no bosses, equal pay and equal say, this fiercely independent studio are doing things differently. But when huge success comes so unexpectedly, how will this team of eight reach new heights without losing touch of what makes them so awesome?
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