Maddigan's Fantasia has been charged with a secret quest - to get a new solar converter to save their home city of Solis. At the outset of their journey along dangerous roads, their map reader is killed and their ring master gravely wounded.
The Fantasia encounters a roadblock and a gang of mutant hillfolk who demand a high toll; and Timon reveals to Garland the truth about himself and his siblings.
The Fantasia visit the industrialized city of Gramth in search of fuel. Corruption is rife and poor children who can't afford an exemption are enslaved in the mines. When Lillith is captured and put to work, Garland and Timon try to free her, while Boomer too gets a chance to prove his mettle.
At the simple village of Swamptown, Boomer is sure he sees ghosts and Goneril and Eden are accused of being witches. As the Fantasia fight to prove the pair's innocence, they uncover dark forces at work in the village.
The Fantasia find luxury at Greentown, but the sumptuous food and drink seem to put them under a spell. Boomer is strangely immune to the curse and uncovers the horrible truth about the town. It's up to him to rescue the Fantasia.
A deadly plague falls upon the Fantasia and their quest is under threat. When a clue is revealed to Garland, she sets out with Timon and Boomer to find the cure. But Ozul and Maska now see their chance to seize Eden and the Talisman.
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